![]() ![]() But the plan is always going to be the same: force your opponent’s King into a tighter and tighter space. Let someone else put the 3 pieces anywhere on the board for you and see if you can figure it out (and remember to keep track of your moves… remember, if you make more than 50, it’s a draw…). See how we’ve kept black trapped in and just kept our rook safe while we walked around to a better position for our own King? Now comes the winning move of Rh6#: We want to keep him in this micro-sized jail cell so we’ll walk our King around the back with the following: In the end, we get to this position (with black to move) just a few moves before the mate:īlack’s only 2 squares left are h8 and h7. Our goal remains the same: give black less room to move and keep the rook safe until the mate happens. Black does Ke6 and we do Ke5 to force black’s King further in the corner. We also want to keep our King on the opposite side of the “fence” so that black can never use our King as a shield to get past the fence. The next move needs to be a King move (we don’t want to move the Rook because then we’ll either a) put it in danger or b) give black more freedom. Now it gets SLIGHTLY tricky, but don’t worry. Then black moves his King (my computer did Kf6). Now we can make the “fenced area” smaller with Rd5. We need to make Black’s possible squares smaller, but we can’t just yet because if we move the Rook right now, we’ll be giving the black king MORE space… so first let’s move our King to keep the Rook guarded, and we’ll make the fence smaller on the next move. ![]() Let’s take another look at the starting position: ![]() It is not difficult to draw the game with a Rook against a Rook and. You’ll be using your Rook to make the invisible fence smaller and smaller and your king to (at first) protect the Rook and then later to cut off a square from black’s king to make checkmate possible. prevent the adverse King from coming near, and the Queen alone cannot checkmate. Goal 3) get put into a stalemate for a draw.Īs white, you must stop this at all costs. Goal 2) try to take the rook, so that only the 2 Kings remain, making the game a draw. Goal 1) try to last 50 moves to make the game a draw. If you can make the the king more and more confined, you will win.īUT REMEMBER, black has 3 goals at this point. The black king can never cross that fence (IE any of the squares the rook controls… which in our starting position would be any of the squares along the D file or any of the 4th rank). Imagine the Rook as a post for an invisible fence. There’s clearly no way to get a checkmate while black’s king is out in the open and has so much room to run… so we need to force him to an edge (preferably a corner). So, here’s our starting position, with white to move: So, for the sake of argument, I’ve placed everything near the center of the board… this will make winning a little harder and more time consuming, but it can be done. It really does not matter where the pieces start, you’ve got only 50 moves to win once it’s down to just a King+Rook VS King. So, if you’re down to a King and Rook, and your opponent has just a King, you have only 50 moves left in which you have to checkmate! The pressure is on! There is a 50-move rule in chess… that if each opponent makes 50 moves and has not taken another piece in that time, the game is a draw. It may even be down to you having 2 pieces (for the sake of this blog a King and a Rook) and your opponent is left with only 1 piece (a King). King (not too difficult)Ĭhallange 7 - Bishop, Knight, and King vs.Sooner or later in your chess games, you’re going to have to learn how to win with a limited number of pieces. Keep trying! (Hint: you have to force the opponent'sĬhallenge 6 - Two Bishops and King vs. KingĮxtra Credit - even good tournament players may have trouble with these.īut don't worry about it. ![]() KingĬhallenge 5 - Four Knights and King vs. KingĬhallenge 4 - Four Bishops and King vs. Click the button to reset the board andĬhallenge 1 - Two Rooks and King vs. (Theįirst time may take a few seconds.) When the game finishes loading, you'll see a The game will open up in a separate window. The first three challenges frequently occur in games, while in the last two challenges an abnormally large number of knights and bishops have been added as not to make (And they're fun!) Remember, to win the game you must know how to checkmate. These puzzles are a great way of familiarizing with how the pieces move and learning how to checkmate. ![]()
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